Game scenes refer to the environment, buildings, machinery, props, and other elements in a game. They are usually understood as the elements that are recreated in accordance with the requirements of the game plan, such as buildings, trees, sky, roads, and so on. Game scene designers are the engineers who directly create the game world environment. For my graduation design, I chose to design scene sketches with the theme “always”. The design is divided into individual building design and atmosphere map design.
The proposed world view of the fantasy theme in the near future: A robot who lost his home in the war finally obtained a new home in a village, but was deprived of it again. He came to the dream to seek the truth but lost his memory and wandered in confusion. My graduation project design is based on this story, using a fragment of the robot’s journey into and out of the dream to create two sketches of individual buildings that showcase the dream, and two sketches of atmosphere maps that show the contrast between the prosperity (beginning) and desolation (end) of the village. The robot witnessed the process of the village from beginning to end, and decided to embark on a journey to search for the reason.